stat.ink: Add Clam Blitz mode (ガチアサリサポートの追加)

stat.ink にガチアサリのサポートを追加しました。
APIに渡すためのキー文字列は “asari” です。

I’ve added supporting a new game mode Claim Blitz to stat.ink.
The key-string for the API is “asari,” from its Japanese name “ガチアサリ (romaji: gachi asari, literally: Competitive Japanese-littleneck).”

I don’t test it well at this time. It may works 🙂


stat.ink: Add MakoMart, Mall and Warehouse (ザトウマーケット他を追加)

stat.ink にザトウマーケット、アロワナモールとハコフグ倉庫を追加しました。
APIに指定するキーはそれぞれ “zatou,” “arowana,” “hakofugu” です。

I’ve added a new stage, the MakoMall. And also added returned stages, the Arowana Mall and the Walleye Warehouse.
Key strings for those stages are:

  • MakoMart : “zatou,” from its Japanese name ザトウマーケット (rōmaji: zatō/zatou māketto, literally: Humpback Market)
  • Arowana Mall : “arowana,” same as Splatoon 1, from its English/Japanese name. (Its name is the same in Japanese. Of course, it written in Japanese characters (katakana).)
  • Walleye Warehouse: “hakofugu,” same as Splatoon 1, from its Japanese name ハコフグ倉庫 (rōmaji: hakofugu sōko, literally: Boxfish Warehouse)

任天堂はすでに Shellendorf Institute というステージを発表していますが、現時点で日本語リリースがないため stat.ink に追加していません。

Nintendo already published another new Stage “Shellendorf Institute” in English. But not published in Japanese yet. I’m not add the stage yet because I made a rule for make the key-string from Japanese name.

Photo: Boxfish (Hakofugu) CC-BY-SA 4.0, AIZAWA Hina @ Kaiyukan, Nov. 11th, 2017.


Add Foil Flingza Roller(ヴァリアブルローラーフォイルを追加)

stat.ink にヴァリアブルローラーフォイルを追加しました。
API に指定するためのキー文字列は “variableroller_foil” です。

I’ve added the Foil Flingza Roller to stat.ink for Splatoon 2.
The key string for the API is “variableroller_foil.” From its Japanese name “ヴァリアブルローラーフォイル (rōmaji: variaburu rōrā foiru, lit.: Variable Roller Foil).”


stat.ink: Add term filter to weapon stats

I’ve added the term filter to the weapon stats for Splatoon 2.

Now you can get detailed stats list for each game version or month.



stat.ink: Add gear/ability information to the API

stat.ink の投稿 API にギア・ギアパワー情報を追加しました。
I’ve added the gear/ability information to the post API.

At this time, it supports for only the player (you!). It will support other players data in the future.

開発者の方へ: APIドキュメントを参照してください。
For developers: Please refer the API document to post.


Added Inkbrush Nouveau(パブロ・ヒューを追加)

API に指定するキーは “pablo_hue” です。

更新 :
誤って publo_hue として登録していたのを修正しました。 なお、 publo_hue が指定された場合は自動的に読み替えます。

I’ve been added the Inkbrush Nouveau to stat.ink for Splatoon 2.
The key string for the API is “pablo_hue.” From Japanese name “パブロ・ヒュー” (rōmaji: paburo hyū, lit.: Pablo Hue).

Updated :
Fixed incorrectly added as publo_hue. It will be replaced automatically by the API if you guys set publo_hue.


Added Custom Jet Squelcher (ジェットスイーパーカスタムを追加)

API に指定するキーは “jetsweeper_custom” です。

I’ve been added the Custom Jet Squelcher to stat.ink for Splatoon 2.
The key string for the API is “jetsweeper_custom.” From Japanese name “ジェットスイーパーカスタム” (rōmaji: jetto suīpā kasutamu, lit.: Jet Sweeper Custom).


stat.ink: Supports time zones for Korea, China & Taiwan

According to access analysis, I found some users who use stat.ink live in Korea, China, Taiwan and Hong Kong.
So I decided to support time zones for them.

I’ve added these time zones below:

  • 한국 표준시 : Korea Standard Time (KST)
    KST is now alias of Japan Standard Time (JST). Because they are the same since 1988. Please select “en: Japan & Korea Time (ja: 日本時間・韓国時間)” from navbar.
    North Korea (Pyongyang) Time is not supported at this time 🙂

  • 中国标准时间 (北京时间, 上海时间) : China Standard Time (Beijing Time) (CST)
    Please select “en: China & Taiwan Time (ja: 中国時間・台湾時間)” from navbar.

  • 國家標準時間 (臺灣標準時間) : Taiwan National Standard Time
    Taiwan Time is now alias of China Standard Time. Please select “en: China & Taiwan Time (ja: 中国時間・台湾時間)” from navbar.

  • 新疆時間 : Xinjiang Time
    Xinjiang Time is a non-official time zone for weastern China. This time zone doesn’t seem to work on the website, but I don’t understand why.

Unfortunately, there is no support for display language (yet).
I’ll add support those languages if Splatoon 2 is released.